Section 13: Value of life and new life rule
Section 13: Value of life and new life rule
Everybody has different definitions on the value of life. However, these rules make it so everyone follows the same definition. These rules also count for PD and EMS.
13.1 | You must actively avoid death, or comply in situations. However, if you feel like pulling a gun out on someone who is initiating on you then you can do this but dont cry when you die.
13.2 | These are breaches of value of life
If you are severely outnumbered and pull a gun out and do not comply.
If you have little to no prospect of winning a fight if you initiate on someone (i.e they are with their gang, or have better weapons than you)
Intentionally baiting people to attack you, run you over or kill you.
Antagonizing gangs/mc’s/leo’s or armed people with no valid roleplay reason.
13.3 | Continued fear for life
To create more RP within the city around "fear for life" we have "continued fear for life". This means that should you be threatend about a certain situation i.e you saw someone in the meth lab and they approached you at gun point and said "you tell anyone about this and ill kill you, or blow this place up" you would then "live" in fear of that person. This creates more RP instead of just knocking someone out or shooting and killing them.
New life:
13.4 | Should you bleed out you do not remember anything surrounding your death, you can only learn of this through bodycam (if you have one) or through other people telling you. You should not return to the area for 30 minutes without good reasoning, and you cannot attack the person/gang who caused it for 60 minutes.
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